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One survivor. One buried shelter. A ruined city that keeps what it takes. Scavenge the streets, drag the loot home, and dig deeper than the last run.
Scene after scene, the city takes more than it gives. You decide when to turn around.
Pick a district, load the rig and climb out of the tunnel with whatever you own.
Your survivor shoots while the ammo lasts. After that it is the blade, up close.
Bodies, lockers, bins. The pack fills up fast, and weight is the only limit.
One more scene means more loot and less health. Die out there and part of the haul stays behind.
Dug out one room at a time. Every room turns loot into something that keeps you alive.
Heal up between runs and craft the medkits you will need out there.
The one warm corner. Rest here and the next run starts on full health.
The way up to the street. Pick a district and go.
Break down the gear you will never wear and get the materials back.
Craft armor, packs, rigs and amulets. Level and rarity are a roll of the dice.
Firearms, blades and the ammo that decides how the fight goes.
Six slots, five levels, four rarities. The numbers are the whole story.
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Scrap off the street becomes rooms, medicine and gear.
Iron scrap
Timber
Canvas
Hide
Linen
Circuits
Weapon parts
Medicine
Plastic





Hard currency, bought with euro. Everything else in the shelter is bought with crystals.
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Crystals land in the account tied to your email.A price list, not a checkout: these are bought inside the game for the crystals you top up here.
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They are credited to the account tied to the email you enter at checkout, usually within a minute of payment.

Visa and Mastercard. Card details are entered on the payment provider's page, never on this site.

Buy coins, gear lockboxes, medkits and emergency crates, and refresh the shop stock without waiting for the timer.

Start the game once so the account exists, then buy with the same email. Nothing else is required.

Yes. Crystals shorten the grind; every item in the shop can also be earned by running the ruins.